VRIPHYS 09 Karlsruhe, Germany, November 5-6, 2009.

Program

The conference will be hosted by the Karlsruhe Institute of Technology (formerly University of Karlsruhe). The sessions will take place in the campus at the faculty of computer science located in the city center (map).

The registration desk can be found in the foyer of the first sub level.
The presentations will be held in the lecture room -101 on the first sub level.
Lunch and coffee breaks will be served in room -107.

Karlsruhe Institute of Technology (KIT)
Fakultät für Informatik
Am Fasanengarten 5, Geb. 50.34
D-76131 Karlsruhe

 

Thursday, November 5

 

11:00 Registration

 

11:20 Introduction

 

11:30 Keynote Talk

 

     Physically based simulation of hair, clothes and soft tissues   
          Nadia Magnenat-Thalmann,
MIRALab, University of Geneva

 

12:30 Lunch

 

14:00 Fluids

 

     Real-time interactive simulation of smoke using discrete integrable vortex filaments                     
          Steffen Weißmann and Ulrich Pinkall


     Smoke simulation for fire engineering using a multigrid method on graphics hardware     
          Stefan Glimberg, Kenny Erleben, and Jens Bennetsen


     Soil deformation models for real-time simulation: A hybrid approach    
          Daniel Holz, Thomas Beer, and Torsten Kuhlen

 

15:30 Coffee Break

 

15:50 Virtual Reality and Deformable Objects

 

     Simulating almost incompressible deformable objects    
          Raphael Diziol, Daniel Bayer, and Jan Bender

 

     Space foosball: Coupling tangible interfaces with a real-time game physics engine    
          Hyonwoo Bang, Yunsil Heo, Jinwook Kim, and Young J. Kim

 

     An application of photo realistic water surface interaction using mixed reality           
          Takehiro Tawara and Kenji Ono

 

     A Sub-world coupling scheme for haptic rendering of physically-based rigid body simulation           
          Loeiz Glondu, Maud Marchal, and Georges Dumont

 

19:00 Conference Dinner

 

Friday, November 6

 

9:00 Character Animation

 

     Interactive inverse kinematics for human motion estimation   
          Morten Engell-Norregard, Soren Hauberg, Jerome Lapuyade, Kenny Erleben, and Kim Steenstrup Pedersen

 

     Design of dynamical stability properties in character animation       
          Aee-Ni Park, Albert Mukovskiy, Jean-Jacques E. Slotine, and Martin A. Giese

 

     Neighboring-based linear system for dynamic meshes       
          Sebastian Pena Serna, Joao Goncalo Botica Ribeiro da Silva, Andre Stork, and Aderito Fernandes Marcos

 

10:30 Coffee Break

 

10:50 Contact

 

     Nonsmooth Newton method for Fischer function reformulation of contact force problems for interactive rigid body simulation
          Morten Silcowitz, Sarah Niebe, and Kenny Erleben

 

     GPU accelerated tandem traversal of blocked bounding volume hierarchy collision detection for multibody dynamics
          Jesper Damkjaer and Kenny Erleben

 

     Optimized impulse-based dynamic simulation
          Daniel Bayer, Raphael Diziol, and Jan Bender

 

     Friction handling for penalty-based methods
          Olexiy Lazarevych, Jonas Spillmann, Christoph Renner, Gabor Szekely, and Matthias Harders

 

12:50 Closing Remarks
 

 


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VRIPHYS 09 - Program